Adobe made a huge announcement this morning regarding having Flash on the iPhone. From the looks of it, this was certainly a Plan B or even Plan C for Adobe. Plan A being having the Flash player run natively on the iPhone.
Who wins:
Adobe. In this situation, adobe is certainly the primary winner. If they can insure that their technology is somehow compatible with all major mobile devices coming to market, their long-term outlook will be secure. The other winner(s) would be the Flash developer community. This is job security for the Flash faithful.
Who looses:
No one. Though it may not be a win for Apple directly, it really plays out more like a draw. This move by Adobe is confirmation of Apple’s strategy thus far, and in the end, will lead to more apps in the store. Since Apple makes a cut off all the apps sold in the store, I hardly see how they would consider this a loss. Besides, to deploy your app, you still have to sign up and cough up $99/year to be a part of Apple’s developer program.
Apple developers can also relax and get comfortable. Basically what Adobe has done is build a re-compiler. Inevitably, re-compilers are never as good as the real thing. And will always be a step behind whatever the latest version of Apple’s compiler will provide. From the sound of the announcement, there will also be some limitations on what you can build with it.
The prognosis:
For the individuals that are use to working both in the Flash environment and the iPhone development environment, this is great news overall. Having two things you love working on come together in ways like this can only mean good things.
Flash on the iPhone… well, not exactly.
Adobe made a huge announcement this morning regarding having Flash on the iPhone. From the looks of it, this was certainly a Plan B or even Plan C for Adobe. Plan A being having the Flash player run natively on the iPhone.
Who wins:
Adobe. In this situation, adobe is certainly the primary winner. If they can insure that their technology is somehow compatible with all major mobile devices coming to market, their long-term outlook will be secure. The other winner(s) would be the Flash developer community. This is job security for the Flash faithful.
Who looses:
No one. Though it may not be a win for Apple directly, it really plays out more like a draw. This move by Adobe is confirmation of Apple’s strategy thus far, and in the end, will lead to more apps in the store. Since Apple makes a cut off all the apps sold in the store, I hardly see how they would consider this a loss. Besides, to deploy your app, you still have to sign up and cough up $99/year to be a part of Apple’s developer program.
Apple developers can also relax and get comfortable. Basically what Adobe has done is build a re-compiler. Inevitably, re-compilers are never as good as the real thing. And will always be a step behind whatever the latest version of Apple’s compiler will provide. From the sound of the announcement, there will also be some limitations on what you can build with it.
The prognosis:
For the individuals that are use to working both in the Flash environment and the iPhone development environment, this is great news overall. Having two things you love working on come together in ways like this can only mean good things.